+ errormsg = set_var("time", radixsafe_tonumber(math.floor(realtime * 1000000))) + set_var("title", radixsafe_tonumber(newtitle)) + set_var("title", radixsafe_tonumber(newtitle * 1000000)) ![]() set_var("title", radixsafe_tonumber(newtitle)) If oldtitle ~= newtitle and newtitle > -1 then Newtitle = (timetoset - realtime) / titlemultiplier Oldtitle = radixsafe_tonumber(get_var("title", 0)) If errormsg ~= nil and errormsg ~= "" -286,9 +296,17 function set_time ( timetoset) + realtime = math.floor(realtime / 1000000) + if newtitle ~= oldtitle and get_var("time", 0) > 1 then + (() + durationdelay) - Don't give new title with old time + if newtitle ~= oldtitle and math.floor(get_var("time", 0) / 1000000) > 1 then + if string.sub(vlcversion,1,2) = "3." then (() + durationdelay) - Don't give new title with old time if newtitle ~= oldtitle and get_var("time", 0) > 1 then Newtitle, titleerror = get_var("title", 0) I saw that sometimes the madeChangeOnPlayer variable is None and tracked it to a function that returns none if it doesn't go into an if statementĭiff -git a/resources/lua/intf/a b/resources/lua/intf/a When the Syncplay client receives the 'State' change from the server it tries to use the lua interface to change the state on the player, but it calls something that breaks the plugin (or the connection between them). My player continues and the pause/unpause no longer changes the Syncplay ready status. I unpause the player (the Syncplay changes state to ready) Play/Pause the player does not change the Syncplay status (only the player on my side starts/stops to play)
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